In order to simulate interactions of fluids with solid boundaries, a boundary handling algorithm based on weakly compressible Smoothed Particle Hydrodynamics (SPH) was presented. First, a novel volume-weighted function was introduced to solve the density estimation errors in non-uniformly sampled solid boundary regions. Then, a new boundary force computation model was proposed to avoid penetration without position correction of fluid particles. Last, an improved fluid pressure force model was proposed to enforce the weak incompressibility constraint. The experimental results show that the proposed method can effectively solve the stability problem of interactions of weakly compressible fluids and non-uniformly sampled solid boundaries using position correction-based boundary handling method. In addition, only the positions of boundary particles are needed, thus the memory as well as the extra computation due to position correction can be saved.
Next Generation Network (NGN) is an integrative network which uses different radio access technologies. In this converged network environment, vertical handoff between different wireless access technologies becomes an important research topic. However, most of vertical handoff algorithms do not think about the actual demands of network and the mobility of user, but taking network properties as the standards of judgment. In order to solve the problem above, a speed adaptive vertical handoff algorithm based on application requirements was proposed, which used the speed factor and network propertise matrix to compensate for the quality loss of wireless link caused by mobility, which adaptively adjusted the weights of network properties that the application needs and supported node to make effective decisions. This algorithm realized vertical handoff with adaptive speed which better served the application and . Simulation results show that the proposed algorithm can overcome the ping-pang effect effectively and it has higher packet throughput in comparison with the other vertical handoff algorithms.
For the traditional player skill estimation algorithms based on probabilistic graphical model neglect the first-move advantage (or home play advantage) which affects estimation accuracy, a new method to model the first-move advantage was proposed. Based on the graphical model, the nodes of first-move advantage were introduced and added into player's skills. Then, according to the game results, true skills and first-move advantage of palyers were caculated by Bayesian learning method. Finally, predictions for the upcoming matches were made using those estimated results. Two real world datasets were used to compare the proposed method with the traditional model that neglect the first-move advantage. The result shows that the proposed method can improve average estimation accuracy noticeably.